He exited his own ship, walked across the exterior of the carrier, and boarded another small craft, before flying back around and landing the second craft in the belly of the carrier. Power can be diverted to other systems on the fly as well, allowing players to boost weapons, speed, or shields, at the expense of the other systems.Īfter a quick tour around the asteroid field, Roberts parked his ship on an exterior wall of the enormous carrier ship, where some other spacecraft had been parked. Designing a flying gun rack, for example, will require a very heavy power supply. Likewise, players customizing their ships will have to be aware of the rock-paper-scissors balance between power, durability, and speed. Roberts said that every single system on the ship could be independently damaged, and would affect control of the vessel in real-time. Every part of the ship seemed mechanically alive. Exterior thrusters rotated on the craft when maneuvering. Without much hesitation, he jumped into a nearby fighter, fired it up-his pilot's in-cockpit movements corresponding to each button press-and flew out for a tour around some asteroids. Roberts began the demo controlling a space-suited pilot, walking around the flight deck of a huge carrier ship. Built using a heavily modified version of CryEngine 3, the live demo was a combinations of extreme detail and massive scale. What I saw, and what the screenshots can only partially convey, is that Star Citizen is impressive in motion. Star Citizen will employ the best aspects of Roberts' previous work-like intense ship-to-ship combat, open-world exploration, and a dynamic economy-while taking advantage of high-end PC gaming hardware. The "visual and technical prototype," as Roberts described it, was quietly built over the past 12 months by a small team, consisting of some of his previous developer compatriots from Wing Commander and Freelancer, along with some new blood. As a gamer, I'd thoroughly enjoyed much of Roberts' work, so I was was optimistic about the early tech demo. If you were a PC gamer back in the early 1990's, there's a pretty good chance that you're familiar with the Wing Commander series. This past Monday, Roberts dropped in to give us a first-look at Star Citizen, and talk about his return to creating epic space sims. Just one short month ago, we reported that Chris Roberts, the creative mind behind titles such as Wing Commander, Privateer, and Freelancer, was working on a new game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |